Chapter 8: Prototyping, Testing and Development
Interface design is the experienced representation of the interaction design, not the interaction design itself. The interface is what people see, hear or feel. ( iceberg example where the part that can be seen is the interface, what is below surface what is not seen is where the main part of interaction design lies: the design decisions, the technical underpinning. Interface design is where the invisible functionality of a product is made visible.
- the placement of controls and navigation.
- on screen colors, font, lines, boxes
- positioning and alignment of objects
- do the squint test
Prototyping: it is where all the pieces of the design come together in a holistic unit. “This is what it could be like”. Creating a clearer vision among the team. Choose the 5-6 most important concept of the design to prototype.
Testing: It is testing the product or service with users. Designers should not be defensive about their design. Most experienced designers know you seldom get it right the first time.
Development: Actual development for physical objects and manufacturing. Designers should get involve with this development process.
Note: End of the design document is seldom the end.


