Monday, September 30, 2013

Prototyping, Testing and Development


Chapter 8: Prototyping, Testing and Development

Interface design is the experienced representation of the interaction design, not the interaction design itself. The interface is what people see, hear or feel. ( iceberg example where the part that can be seen is the interface, what is below surface what is not seen is  where the main part of interaction design lies: the design decisions, the technical underpinning. Interface design is where the invisible functionality of a product is made visible.

  • the placement of controls and navigation.
  • on screen colors, font, lines, boxes
  • positioning and alignment of objects
  • do the squint test

Prototyping: it is where all the pieces of the design come together in a holistic unit. “This is what it could be like”. Creating a clearer vision among the team. Choose the 5-6 most important concept of the design to prototype.

Testing: It is testing the product or service with users. Designers should not be defensive about their design. Most experienced designers know you seldom get it right the first time.

Development: Actual development for physical objects and manufacturing. Designers should get involve with this development process.

Note: End of the design document is seldom the end.

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